Dungeon Chess Daily THE UNDERGROUND EDITION3 FLOORS · ABOUT 3 MINUTES Artist's impression Enter today's dungeon ↘
Clear 3 floors. On each, capture every target to open the door, then take the stairs. The last floor’s target is the king: capture or checkmate it. The fewer moves, the better.
Every monster is a chess piece in disguise. Look-alikes move alike: watch them to spot the targets. Each capture reveals a monster’s piece. Long-press one to see its moves.
A red path shows where a monster will capture next: step off it. Up close there’s no warning: next to a monster, or a knight’s jump from one, you can be captured at once. Being captured adds a move.
Pawn Knight Rook Bishop Queen King MoveCapture Tap your piece to see its moves. Pawns may open with two steps, and a pawn on the last rank becomes a queen for the floor.
Your daily piece is white: you move, then the monsters. In practice you can play black, and they move first. Tap Wait to skip a move. Far-off queens, rooks and bishops step closer and show a red path before they capture.
Step off a red path and the monster still lunges, onto the square you left. Stars mean it’s off-balance: it can’t capture you until your next move ends. Bait a lunge, sidestep, then strike!
Coins and extra captures pay 1 gold each; targets pay nothing. Spend gold in the shop after floors 1 and 2. A chest pays 3. Take it and still make par for a 💎. Opening the door cracks the ceiling. Gold you grab after that is at risk: if the ceiling caves in before you take the stairs, you drop it.
Bone ward: blocks one capture. Frost hourglass: freezes every monster but the king for 3 moves. Coin magnet: grabs coins within 2 squares. Pin: freezes one monster for 3 moves. Borrowed move: one knight move (a queen move, if you’re a knight). Take-back: undo your last move.
On floors 1 and 2 a recruit waits in a green ring. Step onto it and it joins you. After each move, tap a green square to move it, or tap it to stay put. It can capture targets too. Once the floor’s challenge is done, it moves itself. On floor 3 your own king is already with you: nothing to fetch. The enemy king can’t take what it guards.
As in chess: a pawn that steps two squares past an enemy pawn can be captured as if it had stepped one, on the very next move only. It works both ways.
Your rook can castle with a king recruit, as in chess: same row, two open squares between, not out of, through or into check. Tap the king. A practice king castles with a rook recruit: tap where the king lands.
When your bishop recruits a bishop, the recruit hops to a side square on the other colour (tap the green one). Together they cover every square.
Fork 🔱 Attack two or more monsters at once, then capture one on your very next move: +2 gold. Combo 🔥 Capture on moves in a row. The third in a row, and each one after, pays +1 gold.
Some days add one modifier. Tap its name for a reminder. 🧊 Ice End a move on ice and you skid one square further, if it’s open. Knights, kings and captures don’t. Monsters never skid. 🕳️ Crumbling floor A cracked tile falls when the piece on it steps off. The pit blocks like a wall; knights jump it. ⛓️ Gates A shut gate blocks like a wall. Each flips after every move, and never shuts on a piece.
The paper shows each floor’s target, and its headline says how it moves. Stuck? Tap Hint: the first is free, the next two add +1 move each. Each floor is built around a short winning line. Par is one move more. Your count stops at the last target, though a capture still adds one. After you win, watch the bot play those lines. Win or lose, you can then practice with any piece, against any monsters.